What Fits, Tight and Conflict mean
Every day gets one word that says whether one driver can make it all on time.
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Read what the video says
Every day gets one of three verdicts. Here’s a week.
Monday fits. Each event holds you from its arrive-by time until you’ve packed up and left. Take the drive out of the gap between them, and what’s left is your spare time. Here, an hour and 17 minutes. 45 minutes or more is Fits.
Wednesday is a Conflict. You’re at Maya’s practice until 6:55, packed up. But Leo’s game needs you at Veterans Field by 6:45. That’s an overlap. No drive can fix it.
Thursday is Tight: 19 minutes to spare, less than 45. It works, but a late finish or traffic could use that up.
Saturday is a Conflict too. This time, the drive doesn’t fit in the gap. The day says how short you are: 24 minutes.
Tight is your call. Change the threshold in Settings, and every day is checked again, right away.
At 15 minutes, Thursday fits.
Here, it goes back to 45.
The Conflicts tab keeps the days that need you.
We ask one question about every day of your season: can one person drive to everything on time? Each day gets one of three words:
- Fits: at least 45 minutes to spare.
- Tight: less than 45 minutes to spare.
- Conflict: the drive doesn't fit, or two things overlap.

Fits
Between each two things on the day, at least 45 minutes are left after the drive. Two things at the same place fit too, since there's no drive between them.
Tight
The drive fits, but with less than 45 minutes to spare, maybe none. A late finish or traffic could use up that time. Most Tight days need no fix.
One kind does: we can't check a drive to a place that isn't on the map yet. If nothing else is wrong, that day says Tight and Drive time unknown. Here's how to fix it.
You choose the number of minutes. Choose when a day is Tight shows how.

Conflict
You can't make both as planned. The line under the day says why. Most often it starts in one of two ways:
- “Short by 24min”: the drive is longer than the gap. You'd get there 24 minutes after you need to be there.
- “Overlap”: you'd need to be at the next place before you can leave this one.
Once you hand games to other people, there's one more kind. The day can need more cars than you have adults who sign in to drive them.
A day with a Conflict needs a decision. Fix a day that doesn't work shows your choices.


How we work it out
A game or practice takes up more time than its start and end. First there's Before a game, how early you need to be there. Then there's After, time to pack up and get to the car.
Between two places, we add the drive at the hour you'd be driving. Whatever is left over is your time to spare.
Any of these times can be changed. Change game length and how early to arrive shows how, and who can.
These words describe your schedule and our estimated drive times. You know your day best, so read what we can't promise.
What to do next
- Fix a day that doesn't workHand one event to another driver, or skip one, and we check the day again at once.
- See which days don't workFind every coming day with a Conflict, and the ones that are Tight, in one place.
- Change game length and how early to arriveSet how early each sport needs you there, and how long games, practices and packing up take.
Still stuck?
Write to support@twogamesplus.com and a person will answer.